Epic Boons
Boon of the Unfaltering Strike
Flame-Guided Hand. When you miss with an attack roll, you can hit instead. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.
Curated for: Took
Boon of the Silver Step
Argent Step. Immediately after you take the Attack or Cast a Spell action on your turn, you can use your reaction to teleport up to 15 feet to an unoccupied space you can see.
Curated for: Toriman
Boon of the Silver Ward
Purifying Ward. You gain resistance to two damage types of your choice (excluding Force). You can change one of these resistances when you finish a long rest. Flame of Retribution. When you take damage of a type you are resistant to from this boon, you can use your reaction to unleash a burst of divine energy. The attacker must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failure, it takes 2d10 radiant damage. You can use this reaction a number of times equal to your Proficiency Bonus, regaining all uses on a long rest.
Curated for: Thirteen
Boon of Providence
Hand of Providence. When you or another creature within 30 feet of you makes a d20 roll, you can use your reaction to roll 2d4 and apply the result as a bonus or penalty to the roll. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.
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Boon of the Martyr’s Endurance
Unyielding Spirit. Your hit point maximum increases by an amount equal to twice your character level. This bonus increases as you gain levels.
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Boon of the Purging Flame
Inexorable Light. The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. Final Judgment. When you roll a 20 on an attack roll, you can deal extra damage to the target equal to your attack modifier used for the attack. The extra damage’s type is the same as the attack’s type.
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Boon of the Shadowed Guardian
Mantle of Twilight. While in dim light or darkness, you can use a bonus action to become invisible. The invisibility ends if you take an action, bonus action, or reaction. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a long rest. Umbral Form. While in dim light or darkness, you can use a bonus action to gain resistance to all damage except psychic and radiant until the start of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, regaining all uses on a long rest.
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Boon of the Saint’s Revival
Final Resolve. Once per long rest, if you would be reduced to 0 hit points, you are instead reduced to 1 hit point. Font of Life. Once per long rest, as a bonus action, you can suffuse yourself with divine resilience, gaining temporary hit points equal to half your maximum hit points. These temporary hit points last for 10 minutes.
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Boon of Inspired Clarity
Inspired Acumen. Choose three skills with which you are not proficient. You gain proficiency in those skills. Additionally, choose one skill in which you are already proficient. You gain expertise with that skill.
Curated for: Elrath
Boon of Celestial Celerity
Celerity of Light. Your speed increases by 15 feet. Additionally, you can take the Disengage action as a bonus action on your turn.
Curated for: Sarodan
Boon of Divine Resonance
Flame’s Resonance. Whenever you cast a spell with a level 1–4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.
Curated for: Davira Lun
Boon of the Unveiling Light
Gaze of Truth. You can grant yourself Truesight out to a range of 60 feet for 10 minutes. Activating this sight requires no action. You can’t use this feature again until you finish a long rest.
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