Session Zero

  1. Session Overview
    1. Player Intro
    2. Expectations
    3. Campaign Info
    4. Characters
    5. Responsibilities
    6. House Rules
    7. Foundry VTT
    8. Questions
  2. Note-taker?
    1. Important stuff only!
  3. Player Introduction
    1. What’s one thing you love about D&D?
    2. As a player, what’s one strength you bring to the table?
  4. Expectations
    1. DM
      1. New DM, lots of learning
        1. I feel this is a safe space which is really comforting
      2. Let’s try things and adapt as we go, not be afraid to change rulings etc.
      3. Story > Rules
        1. If I rule a certain way, feel free to question it. If I acknowledge it and choose to ignore, let’s not argue.
      4. My preference = Don’t ask for rolls, don’t roll unless asked. Focus on the story and narrative, tell us what you’re doing, not what you want to roll.
        1. If you don’t want to RP the Intimidation (e.g.), that’s OK, just state it to me.
      5. Cooperative storytelling
        1. We’re creating a story TOGETHER. At times I might ask you to describe an NPC, a location, etc. You can always pass.
      6. Communicate ahead of time
        1. Attendance
        2. Requests
    2. Player
      1. What are some things you want to see/explore? No guarantees, but I can try to bring some things in.
      2. Any expectations you have on the group, game, DM that you’d want to mention?
  5. Campaign Setting, Info, Theme & Tone
    1. Date - 1 Zarantyr 998 YK
    2. Start - Post receiving a mission to retrieve an item
    3. What is the Silver Flame / Church of the Silver Flame?
    4. Theme and Tone
      1. Discuss the overarching theme of moral ambiguity, political intrigue, and the exploration of divine mysteries. Emphasize that player choices will significantly impact the narrative, and the campaign will delve into complex moral dilemmas. Ensure that players are comfortable with a campaign that combines elements of mystery, exploration, and shades of gray morality.
      2. Travel across Khorvaire
    5. Combat should be gritty and heroic 4. Not everything will be “balanced”
    6. Pulp Adventure, Swashbuckling Action, Noir Intrigue
    7. Slower paced campaign. Downtime etc.
    8. Magic items
  6. Characters
    1. Ties to the Church of the Silver Flame
    2. Character Art
      1. Tokens
      2. Portrait
  7. Responsibilities
    1. Master of Schedules
      1. Joschi
    2. Recording/Editing/Uploading
      1. Anders
    3. Note-taker
      1. Hanna
    4. Assistant Foundry Admin
      1. Johan
    5. DJ
      1. Webster
  8. House rules
    1. Critical hits
      1. Brutal Criticals
      2. Brutal Criticals Lite
        1. Only max out 1 dice from each Dmg source
      3. Exploding Criticals
        1. Max rolled dmg dice = reroll for extra dmg
      4. Double Up!
        1. OR
      5. Impose DisADV on Attacks, Checks, and Saves the creature makes until the end of its next turn.
    2. Exhaustion 2. Adjusted stages, 7 levels 1. 1st level of exhaustion. Disadvantage on physical skills checks (Str, Dex and Con…including initiative rolls, of course). 2. 2nd level of exhaustion. Disadvantage on mental skills checks (Int, Wis or Charisma). 3. 3rd level of exhaustion. Disadvantage on saving throws. 4. 4th level of exhaustion. Half movement speed. 5. 5th level of exhaustion. Disadvantage on attack rolls. 6. 6th level of exhaustion. Hit point maximum halved. 7. 7th level of exhaustion. Death. 3. +1 exhaustion on dropping to 0 HP.
    3. Short & Long Rest
      1. Safe Location for Long Rest
      2. 2 Short / Long
    4. Roll for Hit Points
      1. Yes / No?
    5. Combat Turns without interruption happens at the same time
    6. Stacking Advantage/Disadvantage
      1. +2, +5 (like cover mechanic)
    7. Inspiration
      1. How to earn? 4. Roleplaying their character in a way that adds something to the game 5. Doing something LESS optimal because that’s “what their character would do” 6. Engaging with the wants and needs of other characters 7. Taking creative risks that move the story forward 8. Contributing the world building with things I hadn’t thought about 9. Solving a problem in such a genius way that it heavily changes the outcome 10. Describing or revealing HUGE moments in combat that excite the group 11. Thinking outside the box
      2. Can be suggested by anyone!
      3. How to use?
        1. 1 use = Reroll a d20 dice you have rolled (must use new result)
        2. 2 uses = Allow a fellow player to Reroll a d20 dice
        3. 3 uses = Automatic success?
        4. 4+ uses = Get creative!
      4. Start each session with 1 inspiration. All inspiration is lost at the end of session.
    8. Wealth
      1. Wealth > Gold
        1. Explain the system
    9. BG3 Weapon Actions???
    10. Swashbuckling action
      1. Be creative, don’t be afraid to try things
  9. Foundry VTT
    1. Updated D&D System = modules not updated
    2. Invite link: http://83.233.15.144:30000/
  10. Questions